International specialists were welcomed by Queen Mary’s Centre for Commercial Law Studies (CCLS) to discuss the legal difficulties and prospects facing the video game and interactive entertainment sectors. At the ‘More Than Just a Game’ conference last week, academic and business specialists shed light on current concerns in digital law, including AI, IP, TMs, and NFTs.
The first full day of the conference began with Dr. Gaetano Dimita of Queen Mary University setting the stage for a series of insightful talks, presentations, and panel discussions exploring various visions of and strategies for the Metaverse. These discussions covered everything from the role of IP law and contracts to regulation in forming the foundations on which the dreams of earlier generations can be successfully built.
Following that, Lord Justice Colin Birss presided over a lively discussion about various conceptions of the Metaverse and the goals we ought to have for creating and living it. Pushing the boundaries to create an accessible and inclusive Metaverse was stressed at a discussion between experts from the World IP Organisation and major internet companies on what is technically feasible against what is legally desirable.
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Other panel talks covered a range of topics in the Metaverse, including innovation and exploitation, the risks of AI or user-generated material infringement, and music licensing. Interoperability was cited by IP law specialists as a fundamental feature of the Metaverse, and the legal framework on which this new platform is based was discussed by patent attorneys.
Microsoft’s general counsel shared lessons to be learned from competition/antitrust and consumer protection laws in building a human-centric digital world. FIFA’s legal counsel for digital products discussed how the Metaverse advances commercial and IP strategies. Additionally, international arbitration lawyers warned of an increase in disputes between digital platforms and right-holders or users.